package com.group8.ge;

import java.awt.Image;



public class GameObject extends Object{
	double x;
	double y;
	double width;
	double height;
	final double DEFAULT_HEIGHT_ENEMY = 50;
	final double DEFAULT_WIDTH_ENEMY = 50;
	final double DEFAULT_HEIGHT_PLATE = 15;
	final double DEFAULT_WIDTH_PLATE = 80;
	Image img;
	
	
	public double getX() {
		return x;
	}
	
	public void setX(double x) {
		this.x = x;
	}
	
	/**
	 * @return the width
	 */
	public double getWidth() {
		return width;
	}

	/**
	 * @param width the width to set
	 */
	public void setWidth(double width) {
		this.width = width;
	}

	/**
	 * @return the height
	 */
	public double getHeight() {
		return height;
	}

	/**
	 * @param height the height to set
	 */
	public void setHeight(double height) {
		this.height = height;
	}

	public double getY() {
		return y;
	}
	
	public void setY(double y) {
		this.y = y;
	}

	public Image getImg() {
		return img;
	}
	/**
	 * @return
	 */


}
